3credit hour(s)(Prerequisite: CIS 1275 or department approval)
Explores the OpenGL Application Programming Interface as it is implemented under Windows-based operating systems. The course covers the fundamentals of graphical programming using the C/C++ language. The course begins by exploring orthographic and perspective clipping and window viewports. Programming projects include building scenes with basic primitives including points, lines and polygons. Color, material, lighting properties and texture maps are incorporated into program later in the course. Students will use OpenGL’s GLUT library for the necessary GUI capabilities. Note(s)